|
|
|
||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
|
Developers
Support Windows as Gaming Platform
Windows Continues to Grow in Popularity as a
Development Platform With Availability of DirectX 6.1 SAN JOSE, Calif. - March 17, 1999 -Today
at the Game Developers Conference (GDC), Microsoft Corp. announced
that independent software vendors are embracing the Microsoft®
DirectX® 6.1 set of APIs, a mature and comprehensive set
of system services in the Windows® operating system,
making Windows a preferred platform for game development.
Growing numbers of game developers are taking
advantage of the DirectX 6.1 APIs, including the widely heralded
DirectMusic® API, as evidenced by the more than 30,000
downloads of the DirectX 6.1 software development kit (SDK) since it
was made available last month. In addition, the DirectX 6.0 and 6.1
run-time components have been downloaded over "Since the introduction of DirectX in 1995,
we've seen an incredible community grow around the creation of games
for the Windows operating systems, involving software developers,
hardware manufacturers and consumers," said Kevin Bachus, group
product manager for DirectX at Microsoft. "Ultimately, the users
of Windows will reap the benefits of unparalleled entertainment
experiences produced by this fast-paced, dynamic and very creative
industry."
"At Gremlin, all of our PC games are developed
using DirectX," said James North-Hearn, development director at
Gremlin Interactive Ltd. "Considering the problems we had with
hardware compatibility and the time wasted developing for individual
hardware components prior to DirectX, it would just be impractical to
develop a game in today's world of advanced PC features without
it."
Microsoft's Presence at the Game Developers
Conference
In addition to hosting the Main Event Party at the
GDC, Microsoft executives will participate in several panel
discussions, speak during presentations and host one-on-one interviews
in the company's booth during the conference. Microsoft is a
co-sponsor of the 3Dfx Immersion Conference and the Computer Game
Developers' Association (CGDA) Spotlight Awards. Microsoft executives
will also take the opportunity to speak with independent hardware and
software vendors at the conference about DirectX 7.0, which is
scheduled to enter beta testing during the second quarter of 1999 and
ship later this year.
Microsoft's activities at the Game Developers
Conference are being sponsored in part by Advanced Micro Devices Inc.,
ESS Technology Inc., NVIDIA Corp. and the Microsoft SideWinder®
joystick game pad. Microsoft's activities at the conference are also
being supported by 3Dfx Interactive Inc., 3Dlabs Inc., ATI
Technologies Inc., Caligari Corp., Diamond Multimedia Systems Inc.,
Immersion Corp., Kintetix, Matrox Graphics Inc., The Motion Factory,
MultiGen-Paradigm Inc., NxN Software, Rendition division of Micron
Technology Inc., S3 Inc., Soundelux Media Labs and VR-1 Inc. |
||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
|
This site is not related to the Microsoft Corporation in any way. Windows and the Windows logo are trademarks of the Microsoft Corporation. ActiveWindows is an independent site. The information and sources here are obtained from series of hard work & research. |