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Nintendo Announce DVD Compatible Console In The Form Of "Dolphin" While Nintendo's focus clearly remains fixed on the
N64--We happen to believe that it has many more years of profitable
life, both for our retail partners and for our company--I want to take
this opportunity to share with you some of Nintendo's plans for the
future.
Let me raise the curtain just a little on Nintendo's
next home video game system. One that we are targeting for worldwide
launch at the end of year 2000.
The code name for this product is
"Dolphin." That's not the name of the product, but I'll use
the Dolphin name this afternoon when I refer to our new hardware
system.
While our new Dolphin hardware will be extremely
powerful, it will not be expensive. It will retail at a mass market
price for home video game systems.
And, as you're about to see, Dolphin's software will
also be competitively priced at retail.
Nintendo has been working on dolphin for sometime
now.
The graphics chip is being developed by ArtX of Palo
Alto, California. This company is headed up by Dr. Wei Yen,--the man
who was primarily responsible for the N64 graphics chip.
Dr. Yen has assembled at ArtX one of the best teams
of 3D graphics engineers on the planet.
We are absolutely confident that Dolphin's graphics
will equal or exceed anything our friends at Sony can come up with for
Playstation 2.
Dr. Wei Yen is here today in the front row and I'd
like him to stand and be recognized.
Of course, we need to power Dolphin with a CPU
that's second to none.
A CPU that is the most powerful processor of any
current or planned home video game system. How about a 400 MHz CPU?
Well, that's precisely what we're going to use. And
we call that chip the "Gekko processor."
I am pleased to announce that Nintendo's partner and
the company that is now in the advanced stages of designing the Gekko
processor and which will manufacture this chip at its world class
manufacturing facility in Burlington, Vermont is . . . . . . .IBM.
IBM & Nintendo have entered into a multi-year,
$1 billion technology agreement under which IBM will manufacture the
custom designed 400 MHz Gekko processor for Dolphin.
Gekko is an extension of the IBM Power PC
architecture.
The Gekko processor will feature IBM's unique
industry leading copper chip technology.
Only IBM has the technology to manufacture chips
using copper circuitry.
Nobody else in the world can do what IBM does. And
quite frankly, anything less is simply not state of the art
technology.
By the way, you may have seen a recent article in
the New York Times about how Sony & Toshiba plan to build a brand
new factory to manufacture a chip with quote "Cutting edge 0.18
Micron technology"?
The article went on to say that Toshiba had never
mass produced a chip using 0.18 Micron technology.
Well guess what! IBM already makes 0.18 Micron chips
at its Burlington, Vermont manufacturing facility!
That's where the Gekko processor will be
manufactured. And the Gekko processor will be a 0.18 Micron chip . . .
using copper chip technology.
As I said before, it will be the fastest and most
powerful CPU in any home video game system . . . . period.
Needless to say, Nintendo is very pleased with its
strategic alliance with IBM.
Our engineers have for sometime now been working
closely on the Gekko processor with a team of engineers from IBM
Microelectronics.
IBM Microelectronics is headed up by Dr. John Kelly.
At this time, I'd like to introduce Dr. Kelly and ask him to say a few
words about the new IBM/Nintendo relationship. [dr. kelly remarks]
Thank you, John.
Well, as all of you know, the world's most powerful
CPU and the world's best graphics chip have to play games on . . . . .
something. On some software medium. And this time around, that
software medium is not going to be ROM cartridges! Dolphin's software
medium will not only be one that will be very inexpensive and quick to
manufacture, it will also be one that is counterfeit proof.
Earlier today in Tokyo, Mr. Yamauchi, Nintendo's
president, and Mr. Morishita, the president of Matsushita, held a
joint press conference to announce another strategic alliance.
As many of you know, Matsushita is the largest
consumer electronics company in the world. It's best known outside of
Japan for products marketed under the "Panasonic" brand.
Here's what Mr. Morishita and Mr. Yamauchi
announced:
First, Matsushita will develop, manufacture and
supply to Nintendo a DVD disk drive for incorporation into the Dolphin
hardware unit.
The software medium for Dolphin will be DVD and this
DVD software will be manufactured by Matsushita and supplied to
Nintendo.
Second, Dolphin's technology will be integrated into
various Matsushita or Panasonic branded DVD consumer electronic
products, enabling consumers to play movies and music as well as
Dolphin games published by Nintendo and Nintendo's third party
publishers.
Third, the Matsushita and Nintendo strategic
alliance will enable the two companies to explore various ways of
extending Nintendo's Dolphin technology and Matsushita's DVD
technology to other products.
I mentioned before that Dolphin's software will be
competitively priced at retail.
Let me assure you that this is a critical objective
for Nintendo--as is the need for flexible and quick manufacturing turn
around of Dolphin software and strong and effective counterfeit
protection.
All of these objectives will be achieved under the
Nintendo-Matsushita alliance.
Joining us today from Princeton, New Jersey is Dr.
Paul Liao ("lee ow") the chief technology officer and vice
president of Matsushita Electronic Corporation of America.
Dr. Liao is also president of Panasonic Technologies
Inc. And the head of R&D for Matsushita in North America.
Dr. Liao is sitting in the front row and I'd like
him to stand and be recognized.
Thank you, Dr. Liao ("lee ow").
In a nutshell, Dolphin hardware and software will be
fast, powerful and inexpensive.
Need I say that it will also feature world class
video games from people like Mr. Miyamoto and the Stamper brothers?
Is there any question about Nintendo's proven track
record of mega hit video games spanning the last 15 years? I don't
think so.
Well, there you have it.
We've lifted the curtain a little on Dolphin. But we
aren't going to lift it all the way.
We're going to continue to be very circumspect in
revealing all of Dolphin's specs . . . for a very simple reason--there
are more technological surprises to come, and we'd like to keep them
just that--surprises--for you and especially for our competitors.
But as I stand here this afternoon, I think Nintendo
is very well positioned to take on Sony and Sega.
And with partners like ArtX, IBM and Matsushita, I'm
very confident we'll do very well in that coming battle. In fact, we
can hardly wait! |
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